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	<title>Rebel Zero &#187; Gaming</title>
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	<description>We don&#039;t do Windoze</description>
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		<title>Steel Storm Episode II Beta</title>
		<link>http://www.rebelzero.com/gaming/steel-storm-episode-ii-beta/296</link>
		<comments>http://www.rebelzero.com/gaming/steel-storm-episode-ii-beta/296#comments</comments>
		<pubDate>Thu, 02 Dec 2010 00:26:23 +0000</pubDate>
		<dc:creator>Adam Stovicek</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[Steel Storm]]></category>

		<guid isPermaLink="false">http://www.rebelzero.com/?p=296</guid>
		<description><![CDATA[Just a quick note: Episode I is still available for download with versions for Linux, Mac, and Windows. It&#8217;s also among the Top 100 list for the 2010 Indie Of The Year under Third Person Shooter. Aside from that, I am having my ass handed to me on the &#8220;easier&#8221; Arcade mode for Steel Storm [...]]]></description>
			<content:encoded><![CDATA[<p>Just a quick note:  Episode I is still <a href="http://www.steel-storm.com/content/?page_id=136">available for download</a> with versions for Linux, Mac, and Windows. It&#8217;s also among the Top 100 list for the <a href="http://www.indiedb.com/events/2010-indie-of-the-year-awards/top100">2010 Indie Of The Year</a> under Third Person Shooter. </p>
<p>Aside from that, I am having my ass handed to me on the &#8220;easier&#8221; Arcade mode for Steel Storm Episode II.<br />
<span id="more-296"></span><br />
<img src="http://www.rebelzero.com/wp-content/uploads/2010/12/ss2-titlescreen-500x374.jpg" alt="" title="ss2-titlescreen" width="500" height="374" class="aligncenter size-large wp-image-297" /></p>
<p>While Episode I was criticized for being too easy, that shouldn&#8217;t be a concern for Episode II. Along with the new maps comes new enemies and weapon upgrades.</p>
<p><img src="http://www.rebelzero.com/wp-content/uploads/2010/12/ss2-newenemies-500x375.jpg" alt="" title="ss2-newenemies" width="500" height="375" class="aligncenter size-large wp-image-298" /></p>
<p>It seems that weapons can be enhanced as well as added. They also come with the time-honored tradition of having to use them immediately upon unexpected visitors.</p>
<p><img src="http://www.rebelzero.com/wp-content/uploads/2010/12/ss2-surrounded-500x375.jpg" alt="" title="ss2-surrounded" width="500" height="375" class="aligncenter size-large wp-image-299" /></p>
<p>You&#8217;ll never know when or where they&#8217;re going to appear. They may show up in front of you, behind you, or all around you after a forcefield traps you from getting away.</p><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/L2OpO0KSZgM" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed wmode="opaque" src="http://www.youtube.com/v/L2OpO0KSZgM" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"></embed></object><p>You can get more information and pre-order your own copy of Episode II right now at the <a href="http://www.steel-storm.com">Steel Storm website</a>.</p>
<p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fwww.rebelzero.com%2Fgaming%2Fsteel-storm-episode-ii-beta%2F296&amp;title=Steel%20Storm%20Episode%20II%20Beta" id="wpa2a_2"><img src="http://www.rebelzero.com/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share"/></a></p>]]></content:encoded>
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		</item>
		<item>
		<title>First impression of Steel Storm Episode 1 Beta</title>
		<link>http://www.rebelzero.com/gaming/first-impression-of-steel-storm-episode-1-beta/287</link>
		<comments>http://www.rebelzero.com/gaming/first-impression-of-steel-storm-episode-1-beta/287#comments</comments>
		<pubDate>Tue, 14 Sep 2010 02:41:50 +0000</pubDate>
		<dc:creator>Adam Stovicek</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[Kot-In-Action]]></category>
		<category><![CDATA[Steel Storm]]></category>

		<guid isPermaLink="false">http://www.rebelzero.com/?p=287</guid>
		<description><![CDATA[My first impression of Steel Storm, a top-down arcade shooter available for Linux, Windows, and Mac.]]></description>
			<content:encoded><![CDATA[<p>I get back from OLF2010 and see an update from Kot-In-Action that they&#8217;ve finally got things fixed and posted their Steel Storm Episode 1 Beta. Instead of posting about OLF, I sat down and gave the game a try.<br />
<span id="more-287"></span><br />
At this point, my only disappointment comes from it being such a short game. It didn&#8217;t take long to finish but it&#8217;s forgivable being just a Beta. The developers seem motivated to release it in a serialized format so I&#8217;m hoping the maps get larger and more complex. To extend the gaming fun, there&#8217;s also an ability to mod maps and play online deathmatch and co-op.</p>
<p>Gameplay is very smooth. Even with the video settings on max, my Acer TimelineX AS1830T, which has an Intel Core i5 U430 at 1.20GHz, was able to play the game just as well as my desktop with the AMD Athlon 64 X2 6400+ at 3.2GHz backed up by the GeForce GT240. That might speak more about the netbook&#8217;s ability than the game but I was happy either way. The game is built on the <a href="http://icculus.org/twilight/darkplaces/">Darkplaces</a> engine, a Quake modification by LordHavoc.</p>
<p>The bird&#8217;s eye view is neat concept that I have not seen before. I can&#8217;t recall another game with a similar aspect. Some areas of the maps are difficult to see at times, especially when some high overhang begins to block some of the action. Fortunately, the developers knew enough to have them go transparent at a certain point. The quality of the graphics and the sounds is very good with ambient background music adding a nice balance to the gameplay. </p>
<p>The strength of the enemies is considerable. At first they seem quite weak in comparison to your firepower, but you often find yourself surrounded by a small horde. If you&#8217;re fortunate to escape, you could still find yourself head-to-head with a big ass tank or surrounded by an even bigger horde that spawn out of nowhere.</p>
<p>You can get your own copy for Linux, Windows, and Mac at the official <a href="http://www.steel-storm.com/">Steel Storm</a> website. Episode 1 is still a Beta and is subject to bugfixes and feature updates. There&#8217;s already been a couple so keep up to date by watching <a href="http://www.kot-in-action.com/blog/">Kot-In-Action&#8217;s blog</a>.</p>
<p>In the meantime, here&#8217;s some game footage I was able to grab while playing.<br /><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/Z8ivU4z0mK8" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed wmode="opaque" src="http://www.youtube.com/v/Z8ivU4z0mK8" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"></embed></object></p>
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		</item>
		<item>
		<title>Steel Storm Episode I</title>
		<link>http://www.rebelzero.com/gaming/steel-storm-episode-i/285</link>
		<comments>http://www.rebelzero.com/gaming/steel-storm-episode-i/285#comments</comments>
		<pubDate>Mon, 06 Sep 2010 06:40:28 +0000</pubDate>
		<dc:creator>Adam Stovicek</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Steel Storm]]></category>

		<guid isPermaLink="false">http://www.rebelzero.com/?p=285</guid>
		<description><![CDATA[Steel Storm Episode I, a top-down arcade shooter available for Linux, is set for release.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.kot-in-action.com/blog/">Kot-in-Action Creative Artel</a> describes itself as &#8220;a small, independent video game developer, a privately owned entity dedicated to creating and producing fun to play video games.&#8221;<br />
<span id="more-285"></span><br />
For a while now, they&#8217;ve been putting together <a href="http://www.kot-in-action.com/blog/?page_id=11">Steel Storm</a> which is a 3D top-down arcade shooter. Delivered in episodic format with Episode 1 being released for free, it&#8217;s set to ship with an advanced A.I., deathmatch and co-op game modes, lots of enemies to blow up including structures and obstacles, and have the ability to mod your own missions with the SandStorm in-game editor. The game is cross-platform capable with the ability to play it on <strong>Linux</strong>, as well as on Windows and Mac.</p>
<p>It was to be released today, <a href="http://www.kot-in-action.com/blog/?p=354">but due to some bugs it&#8217;s been postponed temporarily</a>. In the meantime, we&#8217;ve been given a taste of what to expect:</p><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/3fAVk05OyGQ" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed wmode="opaque" src="http://www.youtube.com/v/3fAVk05OyGQ" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"></embed></object><p>The official <a href="http://www.steel-storm.com/index.html">Steel Storm</a> website will soon have the finalized version of Episode I for download (for free, remember). You can also pre-order Episode II should you be so inclined for a measly $10.</p>
]]></content:encoded>
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		<title>Ubuntu: Adding Shell Items To The Main Menu</title>
		<link>http://www.rebelzero.com/ubuntu/ubuntu-adding-shell-items-to-the-main-menu/195</link>
		<comments>http://www.rebelzero.com/ubuntu/ubuntu-adding-shell-items-to-the-main-menu/195#comments</comments>
		<pubDate>Sat, 10 Oct 2009 16:38:09 +0000</pubDate>
		<dc:creator>Adam Stovicek</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[HowTo]]></category>
		<category><![CDATA[Tweaking]]></category>
		<category><![CDATA[Ubuntu]]></category>
		<category><![CDATA[menu launcher]]></category>
		<category><![CDATA[shortcut]]></category>

		<guid isPermaLink="false">http://www.rebelzero.com/?p=195</guid>
		<description><![CDATA[I keep forgetting exactly how to do this without searching for it, so what better than to post it here for myself and others? I enjoy installing games that are either not in the official Ubuntu repositories or are newer versions than what is available. After downloading and extracting, I move them to /opt and [...]]]></description>
			<content:encoded><![CDATA[<p>I keep forgetting exactly how to do this without searching for it, so what better than to post it here for myself and others?</p>
<p>I enjoy installing games that are either not in the official Ubuntu repositories or are newer versions than what is available. After downloading and extracting, I move them to <strong>/opt</strong> and <a href="http://www.rebelzero.com/ubuntu/ubuntu-adding-items-to-the-main-menu/74">add a launcher to the Applications &gt; Games menu</a>. Some of the games need to be launched from their own directory which makes simply pointing the launcher at the executable impossible.<br />
<span id="more-195"></span><br />
Instead, I actually set the launcher up to run a shell instance and pass it the required commands in order to run the game. For instance, <a href="http://www.alientrap.org/nexuiz/">Nexuiz</a> doesn&#8217;t require this workaround as it has that as an option built in to it. I simply set the launcher&#8217;s command up as:</p>
<blockquote><p>/opt/Nexuiz/nexuiz-linux-x86_84-glx -basedir /opt/Nexuiz</p></blockquote>
<p>However, for games such as <a href="http://www.sauerbraten.org/">Sauerbraten</a> and <a href="http://www.warsow.net/">Warsow</a>, I set the launcher&#8217;s command as:</p>
<blockquote><p>sh -c &#8220;cd /opt/sauerbraten/ &amp;&amp; ./sauerbraten_unix&#8221;</p></blockquote>
<p>&#8230;and&#8230;</p>
<blockquote><p>sh -c &#8220;cd /opt/warsow &amp;&amp; ./warsow&#8221;</p></blockquote>
<p>Now I can easily get back to my fragging.</p>
<p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fwww.rebelzero.com%2Fubuntu%2Fubuntu-adding-shell-items-to-the-main-menu%2F195&amp;title=Ubuntu%3A%20Adding%20Shell%20Items%20To%20The%20Main%20Menu" id="wpa2a_4"><img src="http://www.rebelzero.com/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share"/></a></p>]]></content:encoded>
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		<item>
		<title>My Brute: RebelZero.com</title>
		<link>http://www.rebelzero.com/internet/my-brute-rebelzerocom/127</link>
		<comments>http://www.rebelzero.com/internet/my-brute-rebelzerocom/127#comments</comments>
		<pubDate>Mon, 20 Apr 2009 23:11:22 +0000</pubDate>
		<dc:creator>Adam Stovicek</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Internet]]></category>
		<category><![CDATA[MyBrute.com]]></category>

		<guid isPermaLink="false">http://www.rebelzero.com/?p=127</guid>
		<description><![CDATA[I&#8217;m looking to recruit some pupils for MyBrute.com. You choose a name, appearance and color for your Brute, and then go head to head with an opponent to the death. You can initiate three fights a day. There&#8217;s also a tournament you can enter every other day. Every fight, even the ones during the tournament, [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m looking to recruit some pupils for <a href="http://rebelzero.com.mybrute.com/">MyBrute.com</a>. You choose a name, appearance and color for your Brute, and then go head to head with an opponent to the death.</p>
<p><a href="http://rebelzero.com.mybrute.com/"><img class="aligncenter size-full wp-image-128" title="rz_wins_the_fight" src="http://www.rebelzero.com/wp-content/uploads/2009/04/rz_wins_the_fight.png" alt="rz_wins_the_fight" width="498" height="302" /></a></p>
<p>You can initiate three fights a day. There&#8217;s also a tournament you can enter every other day. Every fight, even the ones during the tournament, are re-playable. As your Brute gains experience, it will attain weapons, skills, and buffs along with increases in speed, agility, and strength. Every Brute also gets its own unique URL which you can use to recruit pupils of your own, helping your Brute gain experience faster.</p>
<p>It&#8217;s all free and requires very little skill to play. An entertaining way to fill a few minutes out of the day.</p>
<p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fwww.rebelzero.com%2Finternet%2Fmy-brute-rebelzerocom%2F127&amp;title=My%20Brute%3A%20RebelZero.com" id="wpa2a_6"><img src="http://www.rebelzero.com/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share"/></a></p>]]></content:encoded>
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		<item>
		<title>Ubuntu: Adding Items To The Main Menu</title>
		<link>http://www.rebelzero.com/ubuntu/ubuntu-adding-items-to-the-main-menu/74</link>
		<comments>http://www.rebelzero.com/ubuntu/ubuntu-adding-items-to-the-main-menu/74#comments</comments>
		<pubDate>Tue, 30 Dec 2008 23:59:23 +0000</pubDate>
		<dc:creator>Adam Stovicek</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[HowTo]]></category>
		<category><![CDATA[Tweaking]]></category>
		<category><![CDATA[Ubuntu]]></category>
		<category><![CDATA[Gnome Main Menu]]></category>
		<category><![CDATA[Gnome Menu Bar]]></category>
		<category><![CDATA[Urban Terror]]></category>

		<guid isPermaLink="false">http://www.rebelzero.com/?p=74</guid>
		<description><![CDATA[Here's how we add items to Ubuntu's main menu.]]></description>
			<content:encoded><![CDATA[<p>Adding things to the Main Menu is rather easy and straightforward, but can be a bit confusing to a recent Windows convert. With a few clicks of the mouse, you can practically redesign the entire menu. Here, I&#8217;ll get you started by showing how easy it is to add a new item.<br />
<span id="more-74"></span><br />
If you&#8217;re like me, I like to get my game on&#8230; on occasion. It&#8217;s been slowing going, but we&#8217;re finally getting some decent games to play beyond simple card games. Unfortunately, some of these games aren&#8217;t available through Ubuntu&#8217;s repositories, meaning we end up installing them on our own. Luckily, they&#8217;re easy enough to install, but a few don&#8217;t get added to the main menu. This doesn&#8217;t keep us from playing them, but it would be nice to give the menu a click or two rather than trying to remember where they&#8217;re at from the command line or what it was called in the Run Application window.</p>
<p><img class="alignright size-thumbnail wp-image-75" style="border: 1px solid black; margin: 2px; float: right;" title="ui_radiointerface" src="http://www.rebelzero.com/wp-content/uploads/2008/12/ui_radiointerface-150x150.jpg" alt="ui_radiointerface" width="150" height="150" />I&#8217;m going to use <a href="http://www.urbanterror.net/news.php">Urban Terror</a> for my example. Urban Terror was originally a total conversion mod of Quake 3 Arena. Since the release of the free <a href="http://en.wikipedia.org/wiki/Ioquake3">ioquake3</a> engine, it&#8217;s become a standalone game that&#8217;s free to use and fun to play.</p>
<p>To install the game, one only needs to download it from one of the mirrors (or with the torrent file), unzip it, <strong>chmod +x</strong> either the <strong>ioUrbanTerror.i386</strong> or the <strong>ioUrbanTerror.x86_64</strong> file, and run it. But now I have the directory sitting on my desktop, and I&#8217;d like to move it some place else but still find it and run it easily when I feel like playing later on.</p>
<p>First I move it to the /opt directory where it&#8217;ll stay safe and sound.</p>
<p><code>sudo mv ~/Desktop/UrbanTerror /opt</code></p>
<p>I have to use sudo as /opt is restricted to superusers. The move will retain the original ownership so I can still access Urban Terror without having to become a superuser or putz around with more file permissions.</p>
<blockquote><p>adam@nyx:/opt$ ls -alh<br />
total 24K<br />
drwxr-xr-x  4 root  root    16 2008-12-30 18:00 .<br />
drwxr-xr-x 20 root  root  4.0K 2008-12-20 19:09 ..<br />
drwxr-sr-x  7 games games 4.0K 2008-12-30 17:06 Savage2<br />
drwxr-xr-x  4 adam  adam  4.0K 2007-12-22 17:53 UrbanTerror<br />
adam@nyx:/opt$</p></blockquote>
<p>Now, I&#8217;ll right-click on the main menu icon and choose <strong>Edit Menus</strong>. I&#8217;ll select <strong>Games</strong> from the Menus list and click on the <strong>New Item</strong> button on the right. A <em>Create Launcher</em> window will appear.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-76" style="border: 1px solid black; margin-top: 2px; margin-bottom: 2px;" title="create_launcher" src="http://www.rebelzero.com/wp-content/uploads/2008/12/create_launcher.png" alt="create_launcher" width="405" height="338" /></p>
<p><img class="alignleft size-full wp-image-77" style="border: 1px solid black; margin: 2px 5px; float: left;" title="post_create_launcher" src="http://www.rebelzero.com/wp-content/uploads/2008/12/post_create_launcher.png" alt="post_create_launcher" width="182" height="400" />I&#8217;ll keep the <strong>Type</strong> as <strong>Application</strong> and I&#8217;ll use <strong>Urban Terror</strong> for the <strong>Name</strong>. Since I already know the path to the file, I&#8217;ll just type it in at <strong>Command</strong> (<strong>/opt/UrbanTerror/ioUrbanTerror.x86_64</strong>). If I didn&#8217;t, I would click on <strong>Browse</strong> and navigate to it. I&#8217;ll leave <strong>Comment</strong> empty. At this point, you could click the <strong>OK</strong> button and you would now have a menu item under Games for Urban Terror.</p>
<p>However, the icon looks rather bland as a non-descript window and out of place considering the rest of the list. It would be nice to have one there for pretty&#8217;s sake. Fortunately, Urban Terror ships with one icon.</p>
<p>If you closed the Create Launcher window, you can get back to it by following the above steps again, except you select <strong>Urban Terror</strong> from the <strong>Games</strong>&#8216; <strong>Items</strong> list and click on the <strong>Properties</strong> button. We could have done this the first time we added the menu item, but I wanted to show the possible What If?</p>
<p>Once you have the Launcher Properties window, you can click on the <strong>icon button</strong>, that spring-loaded application on the left, and <strong>Browse</strong> to where the icon(s) are located. You may be presented with Ubuntu&#8217;s collection of icons. You can choose any icon you want, either from Ubuntu&#8217;s or some other third-party, but I want to use the one that came with Urban Terror. Clicking on the <strong>Browse</strong> button, I navigate to <strong>/opt/UrbanTerror/q3ut4</strong> and click the <strong>Open</strong> button. I&#8217;m presented with Urban Terror&#8217;s single <strong>q3ut.ico</strong> icon. I <strong>double-click</strong> on it, see it now in place of the default icon, and click <strong>Close</strong>. Now I can see it clearly in the Games menu.</p>
<p><img class="alignleft size-full wp-image-78" style="border: 1px solid black; margin: 2px 5px; float:left;" title="post_post_create_launcher" src="http://www.rebelzero.com/wp-content/uploads/2008/12/post_post_create_launcher.png" alt="post_post_create_launcher" width="192" height="108" />You can use this same process to add any menu item for any application you want. The <strong>Edit Menus</strong> option lets you pick and choose what you see in the main menu as well. You can show or hide items by either adding or removing the checkmarks from the <strong>Show</strong> column. This works with Gnome&#8217;s Main Menu panel applet and Gnome&#8217;s Menu Bar panel applet, whichever one you&#8217;re using. You might be surprised to find something you already have installed and didn&#8217;t realize there was a menu item for it. I usually make sure <strong>Configuration Editor</strong> under <strong>System Tools</strong> can be seen as I like to tweak Gnome a bit.</p>
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		<item>
		<title>Commercial Games Headed Towards Linux?</title>
		<link>http://www.rebelzero.com/gaming/commercial-games-headed-towards-linux/49</link>
		<comments>http://www.rebelzero.com/gaming/commercial-games-headed-towards-linux/49#comments</comments>
		<pubDate>Sat, 29 Nov 2008 18:56:37 +0000</pubDate>
		<dc:creator>Adam Stovicek</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[Valve]]></category>

		<guid isPermaLink="false">http://www.rebelzero.com/?p=49</guid>
		<description><![CDATA[More evidence from Valve that the gaming industry finds Linux as a viable platform.]]></description>
			<content:encoded><![CDATA[<p>A recent <a href="http://games.slashdot.org/article.pl?sid=08/11/29/1443227&amp;from=rss" target="_blank">post at Slashdot</a> links to an <a href="http://www.phoronix.com/scan.php?page=article&amp;item=steam_confirmation&amp;num=1" target="_blank">article at Phoronix</a> where a reader stumbled across some Linux libraries that shipped with the Windows Left 4 Dead demo client. Valve has been interested in porting games to Linux this past year including a job opening for a <a href="http://www.valvesoftware.com/job-SenSoftEngineer.html" target="_blank">Senior Software Engineer</a> who would be given that as one of their tasks. The same article at Phoronix also confirms that &#8220;Valve Software has ported their Steam game client to Linux.&#8221;</p>
<p>The only reason I ever keep some installation of Windows around is to maintain access to games I&#8217;ve purchased through <a href="http://store.steampowered.com/" target="_blank">Steam</a>. While I do enjoy open source games such as <a href="http://sauerbraten.org/" target="_blank">Sauerbraten</a> and <a href="http://www.urbanterror.net/news.php" target="_blank">Urban Terror</a>, I&#8217;m still attached to my Quake, Doom, FEAR, Bio-Shock, and Half-Life titles. If Valve could succeed in its intended goal, I could finally leave Windows forever.</p>
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